Meshy
for LuumenAI

Generate and process 3D assets in Meshy, with each paid task held for approval

Connect Meshy and Luumen can check your credit balance, list tasks across each task family, read task status and outputs, and search the animation catalog. When work needs to start — an image-to-3D generation, a format conversion, an animation pass — Luumen shows the task and its credit cost first, then submits it once you approve.

The Meshy toolbox

27 tools: 5 read, 22 write. Reads answer instantly. Writes require approval by default. Everything is logged.

  • ReadGet Credit BalanceReturn the connected Meshy account's available credit balance before starting paid generation tasks.
  • ReadGet TaskRetrieve current status, errors, and available outputs for one task from a selected Meshy task family.
  • ReadList Animation LibrarySearch or filter Meshy's unpaginated animation catalog and return action IDs for use when creating animation tasks.
  • ReadList TasksReturn one page of tasks for one selected Meshy task family, with an opaque cursor for safe continuation.
  • ReadList Usage RecordsReturn one page of terminal API-task usage and consumed credits for the connected Meshy team.
  • WriteCancel Creative Lab TaskCancel a Creative Lab task only while it is PENDING or IN_PROGRESS. Approval by default
  • WriteCreate Animation TaskStart a 3-credit task that applies either a selected library animation or a succeeded Text to Motion clip to a completed rigging task and return the animation task ID. Approval by default
  • WriteCreate Auto Split TaskSplit a succeeded untextured Meshy 6 or Meshy 7 model into separately printable parts and return the task ID. Approval by default
  • WriteCreate Collapsible Fidget TaskStart an entitled 6-credit task that generates a collapsible fidget directly from an image and return the task ID. Approval by default
  • WriteCreate Convert TaskStart a 1-credit task that converts a model into one or more requested formats; returns the task ID. Approval by default
  • WriteCreate Creative Lab BuildStart a 3D build from a succeeded matching Creative Lab prototype. Approval by default
  • WriteCreate Creative Lab PrototypeStart an entitled image-to-prototype task for a fixed Creative Lab product. Approval by default
  • WriteCreate Image to 3D TaskStart a 3D generation task from one to four views of one object or a prior task's input images. Approval by default
  • WriteCreate Image to Image TaskStart a credit-consuming task that edits or restyles one to five reference images from a text instruction. Approval by default
  • WriteCreate Multi-Color Print TaskStart a 10-credit task that converts a GLB or FBX model from a prior Meshy task or direct URL into a limited-color 3MF for 3D printing, and return the task ID. Approval by default
  • WriteCreate Print Analysis TaskStart a free task that analyzes a GLB, GLTF, OBJ, FBX, or STL model from a prior Meshy task or direct URL for printability defects and return the task ID. Approval by default
  • WriteCreate Print Repair TaskStart a 10-credit task that repairs a GLB, GLTF, OBJ, FBX, or STL model from a prior Meshy task or direct URL for 3D printing and return the task ID. Approval by default
  • WriteCreate Remesh TaskStart a 5-credit task that remeshes a model to the requested topology and polygon count, optionally resizes it, and exports the remeshed result in the requested formats. Approval by default
  • WriteCreate Resize TaskStart a 1-credit task that scales a model by height, longest side, or automatic sizing and return the task ID. Approval by default
  • WriteCreate Retexture TaskStart a credit-consuming task that applies one text, image, or multiview style source to an existing 3D model. Approval by default
  • WriteCreate Rigging TaskStart a 5-credit task that rigs a GLB character with a biped or quadruped skeleton and return the task ID. Approval by default
  • WriteCreate Text to 3D TaskStart a new Text to 3D preview or fused geometry-and-texture task and return its task ID. Approval by default
  • WriteCreate Text to Image TaskStart a credit-consuming 2D image generation task from a text prompt. Approval by default
  • WriteCreate Text to Motion TaskStart an entitled motion-generation task from a text prompt and return its task ID. Approval by default
  • WriteCreate UV Unwrap TaskStart a 5-credit task that generates UV coordinates for a GLB model and return the task ID. Approval by default
  • WriteDelete TaskPermanently delete a GA or Text-to-Motion task and its retained outputs. Approval by default
  • WriteRefine Text to 3D TaskApply texture to a succeeded Text to 3D preview and return the new refine task ID. Approval by default

One prompt, start to finish

What a governed Meshy run looks like inside Luumen.

Questions

How does LuumenAI connect to Meshy?

Authorize once with API token. Luumen lists the scopes each action needs before you approve the connection, and credentials never appear in the chat.

Can LuumenAI change things in Meshy on its own?

Read actions answer immediately. Anything that writes — cancel creative lab task, create animation task, create auto split task, create collapsible fidget task, and more — is shown as a plan and requires approval by default, including the 2 actions classified as destructive. Administrators configure that per tool, so you decide exactly which actions can ever run unattended.

Who gets access to the integration?

You decide. Actions are granted per agent, skill, and team, and per environment — production is not staging. Read access can be broad while writes stay narrow.

Is there an audit trail?

Every call to Meshy — read or write, approved or declined — is recorded with the actor, the input, and the result, and can be linked to the ticket or change record.

Put Meshy to work with Luumen

Connect in minutes. Every action scoped, approved, and audited from day one.