---
title: "Meshy integration for LuumenAI"
url: "https://www.luumen.ai/integrations/meshy/"
entity: SoftwareIntegration
category: "AI & automation"
audience: "SRE, DevOps, platform engineering, IT operations"
---

# Meshy integration for LuumenAI

Generate and process 3D assets in Meshy, with each paid task held for approval

## What LuumenAI can do with Meshy

LuumenAI connects to Meshy with an API token and exposes 27 tools (5 read-only · 20 write · 2 destructive). Reads answer immediately; writes are shown as a plan and require approval by default, configurable per tool by an administrator.

## Key facts

- Authentication: API token
- Tools available: 27 tools (5 read-only · 20 write · 2 destructive)
- Plan: available on all plans
- Category: AI & automation

## About Meshy with LuumenAI

Connect Meshy and Luumen can check your credit balance, list tasks across each task family, read task status and outputs, and search the animation catalog. When work needs to start — an image-to-3D generation, a format conversion, an animation pass — Luumen shows the task and its credit cost first, then submits it once you approve.

## Example tools

Read-only (5 in total):

- `MESHY_GET_CREDIT_BALANCE` — Return the connected Meshy account's available credit balance before starting paid generation tasks.
- `MESHY_GET_TASK` — Retrieve current status, errors, and available outputs for one task from a selected Meshy task family.
- `MESHY_LIST_ANIMATION_LIBRARY` — Search or filter Meshy's unpaginated animation catalog and return action IDs for use when creating animation tasks.
- `MESHY_LIST_TASKS` — Return one page of tasks for one selected Meshy task family, with an opaque cursor for safe continuation.
- `MESHY_LIST_USAGE_RECORDS` — Return one page of terminal API-task usage and consumed credits for the connected Meshy team.

Write and destructive (22 in total, approval required by default):

- `MESHY_CANCEL_CREATIVE_LAB_TASK` — Cancel a Creative Lab task only while it is PENDING or IN_PROGRESS.
- `MESHY_CREATE_ANIMATION_TASK` — Start a 3-credit task that applies either a selected library animation or a succeeded Text to Motion clip to a completed rigging task and return the animation task ID.
- `MESHY_CREATE_AUTO_SPLIT_TASK` — Split a succeeded untextured Meshy 6 or Meshy 7 model into separately printable parts and return the task ID.
- `MESHY_CREATE_COLLAPSIBLE_FIDGET_TASK` — Start an entitled 6-credit task that generates a collapsible fidget directly from an image and return the task ID.
- `MESHY_CREATE_CONVERT_TASK` — Start a 1-credit task that converts a model into one or more requested formats; returns the task ID.
- `MESHY_CREATE_CREATIVE_LAB_BUILD` — Start a 3D build from a succeeded matching Creative Lab prototype.
- `MESHY_CREATE_CREATIVE_LAB_PROTOTYPE` — Start an entitled image-to-prototype task for a fixed Creative Lab product.
- `MESHY_CREATE_IMAGE_TO_3D_TASK` — Start a 3D generation task from one to four views of one object or a prior task's input images.

## Frequently asked questions

### How does LuumenAI connect to Meshy?

Authorize once with API token. Luumen lists the scopes each action needs before you approve the connection, and credentials never appear in the chat.

### Can LuumenAI change things in Meshy on its own?

Read actions answer immediately. Anything that writes is shown as a plan and requires approval by default, including the 2 actions classified as destructive. Administrators configure that per tool.

### Is there an audit trail?

Every call to Meshy — read or write, approved or declined — is recorded with the actor, the input, and the result.

Full page: https://www.luumen.ai/integrations/meshy/
